Nad's LOS (taken from Nad's TAO site)

The Scout's LOS is one of the most important things anyone can learn in TAO. With this information (Taken from Nads TAO Site, click the link given to visit that), you will learn how to properly use your scout's LOS. Please click on the link at the bottom to visit Nads' Site.

 


All the Scout Trick shots you wanted to know, but were afraid to ask:

The first trick shot most people learn is what I refer to as the "chess knight" shot. In chess, the  knight moves 2 in any direction, then 1 to the side. Even with the knights in the way, the scout shown above can hit the cleric.


 

Now we'll look at the same shot as before, but this time at a farther distance. Now the scout is 2 chess knight moves away from the cleric. The cleric looks safe and secure behind the knights, but looks can be deceiving. Once again, the scout pictured above CAN hit the cleric due to the chess knight angle


 

 
Just as you can block straight and diagonal scout shots, the "chess knight" shot is also blockable. With the knight 1 chess knight move away from both the cleric and the scout, the "chess knight" shot is blocked. This time, the scout shown above can NOT hit the cleric.


 

When you are not sure if you have an open shot, you can use the "noob tool" built into the game to help you. The details shown above are visible in the top left of your game window when you have selected the cleric as the target from the scout in the above shot. In this case it says 0% which means you have a 0% chance to hit the cleric.
You'll also notice this when aiming at other units, and it will tell you things like 80%, 60%, 20% etc... This is the percent chance you have TO HIT, not the percent chance the unit has to block. Don't get them confused or you may end up hitting your own unit.


A Little About Blocking

The knight shown has an 80% chance to block any physical attack from the grey squares in front of him.  Attacking the knight from one of the orange squares reduces this chance to 40% while attacking from the grey squares behind him are unblockable.  If your scout is farther away than what is shown here, extend the colored pattern to where you are shooting from.


 

This trick shot was made public by Seed on the
TAO forums. In this case, the scout CAN hit the
cleric if you aim at the open square next to it,
shown here in red. The cleric, in a sense, "blocks"
the scout from hitting the open square to the side
of it. I once used this trick shot on an enemy scout,
and when he attempted to shoot my scout the next
turn he hit his own knight in the back of the head.


 

Please remember to visit Nads TAO Site! Wanna learn the advanced trick shot? Click here!